Players can purchase eggs and juvenile creatures from local hunters. The game has two main layers: the first is monster breeding, and the second is tactical turn-based arena combat. This is a turn-based fantasy strategy game with RPG elements. “I am very curious what players think about the concept of this game. How are you planning on involving the Community in your development process? It will depend on the number of new features and contents.” “Yes, the price will be somewhat higher when the game leaves early access. Will the game be priced differently during and after Early Access? Alchemy, smithing, base management, training, monster breeding, purchasing, hiring, and arena tournaments are up and running.” There are three monster classes done: Insectoid, Reptile, and Carnivora. What is the current state of the Early Access version? I also plan to add surgery, new abilities for the monsters, more arenas to fight in, custom buildings to each province.” “First of all, more monsters and the possibility to breed monsters of different classes without limit (e.g. How is the full version planned to differ from the Early Access version? “I plan this period to be 4-6 months, depending on how much new content needs to be integrated into the final game.” There are still many features to implement.”Īpproximately how long will this game be in Early Access? I want to test the core game design and get feedback from the community to refine the game and find fresh ideas.
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